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As the introduction notes, it’s pitched to “Tier 2” Changeling games. That is not quite the case with Oak, Ash, & Thorn, which actually is more specific in intention and unified in theme than that. Onyx Path have used the “companion” designation for some of their own material – think the V20 Companion or the Dark Ages Companion – which very much fits the status of stuff which, whilst useful, didn’t fit in the core book for their respective lines. Usually, when RPG supplements are billed as “companions” – and that’s been true for Onyx Path’s Chronicles of Darkness output as any game line – that’s usually a signal that they have a fairly broad scope, offering a diverse range of material which may be a bit of a grab-bag, but precisely because of this can be potentially useful for a wide variety of campaigns within the envisioned scope of the game. Oak, Ash, & Thorn is billed as “The Changeling: the Lost Second Edition Companion”, this feels like something of a misnomer. Continue reading “Land of Ninja, Workshop of Games, and Bushido By Other Means” →
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By anyone’s measure, that’s an absolutely vintage year for RPG releases from Games Workshop, both in terms of their own homegrown offerings and their licensed products, but even in the context of those impressive offerings, bringing out five RuneQuest hardcovers within a year feels like a big deal, and would have come across as a big deal at the time. This stands out even in a year when Games Workshop were putting out classic early WFRP material like Shadows Over Bögenhafen, Death On the Reik, and Warhammer City, was actively supporting their own Judge Dredd RPG with the release of its Companion, put out their hardcover version of Paranoia 2nd Edition, and were giving Chaosium more love by putting out their hardcover version of Stormbringer! and their Green and Pleasant Land supplement for Call of Cthulhu (the 3rd edition of which they had put out in hardcover the previous year). ( Monsters incorporated creature from Monster Coliseum but, perhaps well-advisedly, ignored the rather lacklustre arena combat components Griffin Island was an Avalon Hill repackaging of the classic 2nd Edition release Griffin Mountain with the Gloranthan connections surgically excised, and is considered rather inferior to the original.) In some respects, Games Workshop were really going all-out with their launch of their 3rd Edition RuneQuest line 1987 would see them mounting a real blitz of releases, which would see them release the core rules (split into RuneQuest and Advanced RuneQuest), the Monsters volume, this, and Griffin Island, all adapted into hardcovers from original Avalon Hill sources.